An interactive branching storyline game that shows a day in the life of 13 different careers. The prototype version of this game made it obvious we needed to improve cutscene creation workflow (the game is almost entirely cutscenes anyways), so I started making some custom editor scripts that grew into larger tools that we used across several projects after the prototype.
Besides the cutscene editor tools, I also handled all the storyboards (which were in editor camera screenshots rather than drawings), set up most all cutscenes, various scripts used in cutscenes, created the game logo, UI mockups, and processed all voice over clips (around 1700 clips!) for lip sync. Also worked closely with script writer since I was handling the cutscenes, and the animator. Needless to say: I had a lot to do on this project!