Anything and everything about design and creativity is my passion, from in-game cutscenes to advertisement mockups to scripting Unity3D plugins. I started out as an artist and animator, but it wasn't long until I wanted to know more about the technical side of game and web development. I enjoy helping bridge the gap between artists and programmers. It's a lot of fun to overcome technical obstacles to make better games!
I worked as a contract technical artist for Pileated Pictures and Happy Giant for over eight years. Within that time, I've worked on numerous projects with a large range of responsibilities. I'm always learning something new and expanding my skillset. Currently handling the programming and tech art of my own VR game, and learning rigging and animation in Maya.