With over fifteen years in the game industry, I've worked on numerous projects with a large range of responsibilities. From 2D flash animator, to technical artist, to realtime VFX artist. I've had experience with realtime VFX, flipbooks, shaders, cutscenes, UI, scripts, animation, textures, mockups, web design, and VR/AR. VFX is definitely my passion and what I plan to stick with moving forward. I'm always learning something new and expanding my skillset.