A set of three shaders and three particle systems to create a waterfall for my own PC / VR game project. The waterfall shader itself has quite a few parameters (as visible in the video) which makes the shader pretty flexible for different looks. Created a very simple waterfall mesh with distorted UVs in Maya, as well as a flattened sphere mesh for waterfall impact. The three particle systems are sharing the same custom shader, that allow for optional polarizing coordinates and panning to give some extra movement and variation.