This hose water effect consists of a skinned cone mesh, a water shader with vertex offset to give it the chunky look, a script to control the position of the mesh joints, and two particle systems. The script creates a bezier curve for the joints to follow, and also adds inertia to the joints farther away from the nozzle. My goal with this effect was to make the water chunky and fun to move around in first person view - while also being relatively cheap performance-wise (this is for our PC / VR game after all). No transparency nor textures used in the water shader.