All of these are for the personal project I've been working on. Models by Models by https://twitter.com/Detcelfer81
Foliage shader that uses a gradient to define how much the object should move in the wind, making for a smoother bend.
Unlit water shader (WIP)
Tilling the ground VFX
Building VFX (WIP)
Disintegrate shader
Wing shader experiment + small particles. Model by Stuart Sparrowhawk, animation by Dia Hadley.