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Scripting / Optimization - Custom LOD system

See image captions for description.

Unity's LOD system is based on screen height. So two duplicate objects that are the same distance from the camera but different scales will be a different LOD.

Unity's LOD system is based on screen height. So two duplicate objects that are the same distance from the camera but different scales will be a different LOD.

My custom LOD system checks distance from the camera to the closest point on the object's collider.

My custom LOD system checks distance from the camera to the closest point on the object's collider.